Saturday, December 24, 2011
Coworkers
Above: Jason Courtney and Greg Eichholzer.
Below: Sabrina Cecchini.
Above: Karla Ortiz and Thomas Denmark.
Sunday, December 11, 2011
Fragments
The house drawing was originally intended to be a painted sketch but the only time this house is lit in a way that I like is in the morning. I don't like working from photographs or making up lighting for drawings done on actual location and I'm not a morning person so it follows that it may be a long time before I make it over the hill to go paint this.
Thursday, December 1, 2011
Saturday, November 26, 2011
Sweet Blog o' Mine
I certainly didn't mean to take over a month-long hiatus from the blog but following APE, I was pretty burnt out. But look. New art down there.
I took a vacation a couple weeks ago and now I'm right as rain. While I was gone, I finished this sketchbook layout I've been chipping away at for months. Done in the Mission District, Alamo Square, Hayes Valley, and Lower Haight.
I took a vacation a couple weeks ago and now I'm right as rain. While I was gone, I finished this sketchbook layout I've been chipping away at for months. Done in the Mission District, Alamo Square, Hayes Valley, and Lower Haight.
Sunday, October 16, 2011
APE Recap & SoMa Love
To keep it brief, this year's APE was the best (and busiest) yet. I didn't get the opportunity to walk the floor, aside from visiting a few friends' tables, but that's probably for the best considering that I probably would have spent a large portion of my profits on all the awesome stuff that was there. Thank you to everyone who stopped by our table. If you'd like to purchase one of my sketchbooks, there are some available through Stuart Ng Books.
I found the time to sketch something last month but didn't have time to scan and post it until this week...
I found the time to sketch something last month but didn't have time to scan and post it until this week...
Friday, September 30, 2011
Books available at APE
Here's a preview of my books, which will be available at the Alternative Press Expo in San Francisco October 1-2, at table #660 (it's at the back of the Concourse). Apologies for the grainy phone photos. This book is a compilation of San Francisco sketches done 2009-2011. I'll also have a wide selection of prints available.
There will be a way to purchase these later online if there are leftovers. My post-APE project is to redesign my website and add a shop to it, although I have no idea how long that will take to take to do. If you're really itching for one during that time and can't make it out to APE, send me an email and you can order it from me directly. Hope to see some of you this weekend!
Tuesday, September 6, 2011
Saturday, September 3, 2011
Godfather: Five Families
ANNOUNCEMENTS:
First off, I'll have a table at this year's Alternative Press Expo (APE) in San Francisco with Traci Hui. It goes down on October 1-2 at the Concourse Exhibition Center and we'll be at table #660 (at the back of the Concourse). Do stop by! I'll be selling books, prints, and pins. Photos of my wares to come soon... once I receive the books from the printer.
Secondly...
...the game I've been working on this year has just been announced: Godfather: Five Families. I designed and painted a lot of the buildings. I'm looking forward to sharing the work I did for Godfather once the game launches.
First off, I'll have a table at this year's Alternative Press Expo (APE) in San Francisco with Traci Hui. It goes down on October 1-2 at the Concourse Exhibition Center and we'll be at table #660 (at the back of the Concourse). Do stop by! I'll be selling books, prints, and pins. Photos of my wares to come soon... once I receive the books from the printer.
Secondly...
...the game I've been working on this year has just been announced: Godfather: Five Families. I designed and painted a lot of the buildings. I'm looking forward to sharing the work I did for Godfather once the game launches.
Thursday, August 25, 2011
Wednesday, August 24, 2011
Monday, August 22, 2011
Friday, August 12, 2011
Thursday, July 28, 2011
Dragons of Atlantis: Part II
Here are a couple ads I painted for Dragons of Atlantis last November. The images were meant to be shrunk down to about a quarter of the size I'm displaying them at here. These are the first dragons I've ever drawn or painted, as well.
All artwork in this post is copyright 2011 Kabam. All rights reserved.
All artwork in this post is copyright 2011 Kabam. All rights reserved.
Tuesday, July 26, 2011
Monday, July 11, 2011
Citizens
Friday, July 1, 2011
Wicked Plants
I went to the Conservatory of Flowers last Saturday with my pal, Traci, and a group of fellow artists. The Conservatory's current exhibit, Wicked Plants, is fascinating. Their website states that the exhibit "introduces visitors to living examples of dozens of infamous plants that have left their mark on history and claimed many an unfortunate victim." The trip resulted in the following sketchbook pages, plus Thai lunch.
It'd be great to make it back on a nicer day to paint a picture of the Conservatory itself, which is a giant Victorian greenhouse built in 1878.
Sunday, June 19, 2011
Wednesday, June 15, 2011
Graduation Day
My younger sister and my sketchbook graduated at the same ceremony. I'm pretty proud of my sister for making it through college but I have mixed feelings about the sketchbook I just finished. It didn't feel as unified and committed as previous sketchbooks and I only did one painting in it (which I didn't even finish):
Above: I did this at Dolores Park at the last Sketchcrawl. It was too windy to finish the painting... the gouache kept drying on my palette and brush before I had the chance to get it on paper. It's been endlessly windy the last few months here in the city so I suppose that if I want to get any plein air painting done, I'm going to have to find some kind of retarder for gouache. Or start working in oils again.
Below: More BART drawing. I've been working a lot lately and it seems the only real chance I get to do personal drawing has been on BART on my way to and from guitar lessons.
I should post some more Dragons of Atlantis work soon...
Above: I did this at Dolores Park at the last Sketchcrawl. It was too windy to finish the painting... the gouache kept drying on my palette and brush before I had the chance to get it on paper. It's been endlessly windy the last few months here in the city so I suppose that if I want to get any plein air painting done, I'm going to have to find some kind of retarder for gouache. Or start working in oils again.
Below: More BART drawing. I've been working a lot lately and it seems the only real chance I get to do personal drawing has been on BART on my way to and from guitar lessons.
I should post some more Dragons of Atlantis work soon...
Sunday, May 22, 2011
Head On
Saturday, May 7, 2011
Saturday, April 30, 2011
Dragons of Atlantis: Part I
It’s funny... by the time you finish any project, it’s already outdated in terms of your skill level. It’s difficult to know when it’s time to call a project “good enough” (as opposed to “finished”) or risk getting yourself caught in an endless loop of revisions and redos. You just have to move on at a certain point and apply those new skills to the next project. Deadlines help with that.
As promised, here is some of the work I did on Dragons of Atlantis. I primarily did buildings for the outpost so the rest of the work I want to show will wait for another post. I'm displaying the buildings at approximately 200% the size that they would appear at in the game. Certain elements aren't rendered fully the way I would want them to be simply because when you shrink them down, you can't see that level of detail. Some things have been exaggerated for the same reason too.
BELOW: These are the 3 levels of Farms you can build in your outpost’s field.
BELOW:These are the Training Camps you can build in your outpost to train special troops different from the ones you would train in your city’s Garrison. When I was assigned to do the Training Camps, we weren’t sure exactly what sort of troops we were going to have train there so it left my design options way open. I dubbed the camp “Super Mutant Armory” and created a design that left a lot of room for all kinds of troops to train. The water for aquatic training, rocks for climbing, a platform for flying, etc.
BELOW: These are the 3 levels of outpost Muster Points. The Muster Point is a meeting area for troops and through it, you can control the movements of your military (send out attacks & reinforcements, etc.).
Here are screenshots of the game so you can see how the buildings appear to the player. I also designed and painted the outpost Walls (these are the Level 8 Walls). Disregard the overlapping shadow of the Dragon's Keep on the Walls... as of the time this screenshot was taken, the Keep placement needs to be readjusted.
Fun fact: the Zolmec woman avatar in the upper left is our former character designer, Rosie. She denies this, of course, but no one who knows her who sees the design doubts it's her.
The rest of the outpost buildings were done by my coworker (and college classmate) Chantrelle. You can play Dragons of Atlantis on Facebook here.
All artwork in this post is copyright 2011 Kabam. All rights reserved.
As promised, here is some of the work I did on Dragons of Atlantis. I primarily did buildings for the outpost so the rest of the work I want to show will wait for another post. I'm displaying the buildings at approximately 200% the size that they would appear at in the game. Certain elements aren't rendered fully the way I would want them to be simply because when you shrink them down, you can't see that level of detail. Some things have been exaggerated for the same reason too.
BELOW: These are the 3 levels of Farms you can build in your outpost’s field.
BELOW:These are the Training Camps you can build in your outpost to train special troops different from the ones you would train in your city’s Garrison. When I was assigned to do the Training Camps, we weren’t sure exactly what sort of troops we were going to have train there so it left my design options way open. I dubbed the camp “Super Mutant Armory” and created a design that left a lot of room for all kinds of troops to train. The water for aquatic training, rocks for climbing, a platform for flying, etc.
BELOW: These are the 3 levels of outpost Muster Points. The Muster Point is a meeting area for troops and through it, you can control the movements of your military (send out attacks & reinforcements, etc.).
Here are screenshots of the game so you can see how the buildings appear to the player. I also designed and painted the outpost Walls (these are the Level 8 Walls). Disregard the overlapping shadow of the Dragon's Keep on the Walls... as of the time this screenshot was taken, the Keep placement needs to be readjusted.
Fun fact: the Zolmec woman avatar in the upper left is our former character designer, Rosie. She denies this, of course, but no one who knows her who sees the design doubts it's her.
The rest of the outpost buildings were done by my coworker (and college classmate) Chantrelle. You can play Dragons of Atlantis on Facebook here.
All artwork in this post is copyright 2011 Kabam. All rights reserved.
Friday, April 15, 2011
Sunday, April 3, 2011
Shmetches
Things have been pretty busy on my end for the last 3 weeks or so and I haven't had the chance to do any art outside of work. But in the interest of getting things rolling again, here are some month-old sketches. I'm hoping to set aside time this week to get together some of my work from Dragons of Atlantis to post here now that my schedule is beginning to restabilize.
I've also been thinking about revisiting pencils soon in my sketchbook. While that may not sound especially noteworthy to anyone reading this, it's actually kind of a big deal for me. I'm a slave to ink and malleability of graphite makes me uneasy. I like to believe my marks are absolute, for better or worse. It keeps me decisive, thoughtful and, above all, humble. I think I'm overdue for an adventure in unexplored media though.
Saturday, March 19, 2011
100th Blog Entry Extravaganza
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